Software Incubation Engineer Information Technology (IT) - Santa Clara, CA at Geebo

Software Incubation Engineer

SummaryPosted:
Weekly Hours:
40 Role Number:
200483584We are a design-oriented engineering team focused on building the future of software on Apple s devices. We take big, fuzzy ideas about what might be possible and turn them into concrete concepts, prototypes and livable software!
We are passionate about exploring new ideas using whatever tools help us make something tangible. Most often, we choose to modify or extend Apple s existing software using Objective-C or Swift. But we re open to using the best tools that help us learn:
design tools, prototyping apps, ML, etc.
We are looking for a creative, learning-oriented, collaborative individual to come help us explore what the future could look like.Key QualificationsExperience writing software for either macOS and iOS using Swift and Objective-C.Able to deal with ambiguity, and a gut instinct for making things that will help bring clarity. We often work on projects where we need to create something to help understand the objectives & boundaries.A learning mentality and a willingness to try things that may fail. You should be able to learn from both success and failures.A sense for effective design. If you have design training or design experience, even better.Ability to communicate effectively with both technical and non-technical teamsDescriptionOur team nurtures early-stage ideas into well-developed, usable experiences. For this big idea to work, is there a piece of experience that must feel great? Is there an enabling technology we need to build? Software is the tool we use most frequently to bring concepts to life on our devices. But we try to use the best tool for the job:
anything that helps us see, touch, or feel an idea.
We often work directly with other teams to leverage expertise from across the company, and share our work with others to find out what works and what doesn t. Gradually, those fuzzy notions turn into tangible, brand-new ideas that can lead the future of software on our devices.
The products we build are part prototype, part proof of concept and part sales pitch, so communicating clearly and being able to empathize with other people's perspectives are key skills for our team. So is the ability to give and receive feedback.Education & ExperienceA background in Computer Science fundamentals plus experience shipping software is ideal. If that s not your background, but you can show a strong track record of curiosity, making, and learning, we d love to talk to you.Pay & BenefitsAt Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $130,000 and $196,500, and your base pay will depend on your skills, qualifications, experience, and location.Apple employees also have the opportunity to become an Apple shareholder through participation in Apple s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple s Employee Stock Purchase Plan. You ll also receive benefits including:
Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits. Note:
Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.Estimated Salary: $20 to $28 per hour based on qualifications.

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